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21. Web Fails =( - in Warfare & Tactics [original thread]
Originally by: sushistrip Now my question is.....shouldn't 2 of the ships in game that are specifically meant to keep you from moving keep a hurricane pinned down long enough for the gate guns to kill him? While Minmatar recons get web ...
- by Gartel Reiman - at 2009.07.14 00:52:00
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22. Session timer for ship death - in Warfare & Tactics [original thread]
Originally by: Durzel I'm not entirely sure why a session timer is needed for ejecting (or being removed forcibly) from your ship, is it just to stop people constantly boarding & ejecting or something? A hangover from yesteryear? As per...
- by Gartel Reiman - at 2009.06.27 14:38:00
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23. Easy to speed tank missiles? - in Warfare & Tactics [original thread]
Originally by: Anda Chiyo Originally by: Haniblecter Teg Really wouldnt mind seeing this formula. I want to know if I could have tanked a HAM fof drake in my huginn by simply zipping around him w/o mwd (explosion velocity is 112 or...
- by Gartel Reiman - at 2009.05.26 08:15:00
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24. Easy to speed tank missiles? - in Warfare & Tactics [original thread]
Originally by: Kahega Amielden Not true. The missile formula values sig radius more then explosion velocity. You will take more damage from missiles with the MWD active. Ah - I should have clarified that I was talking solely about the "...
- by Gartel Reiman - at 2009.05.22 07:28:00
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25. Rifter vs Caracal - Is there a ôreasonableö way for the Rifter to win? - in Warfare & Tactics [original thread]
Originally by: Anubis Xian Originally by: Riki Halcyon One note though, you don't have to steal from each other to fight without concord interrupting - simply create a fleet that only the two of you join and you can test fight as m...
- by Gartel Reiman - at 2009.05.21 20:43:00
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26. Easy to speed tank missiles? - in Warfare & Tactics [original thread]
Originally by: Roland Deschaines As far as I know, with missiles, damage is reduced if you're going faster than the missile explosion velocity or if your signature radius is smaller than the missile's explosion radius. However having a big...
- by Gartel Reiman - at 2009.05.21 16:44:00
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27. Rifter vs Caracal - Is there a ôreasonableö way for the Rifter to win? - in Warfare & Tactics [original thread]
Originally by: Emerhyz I've even tested that a Caracal in highsec (I defend my carebears) with 2 warp core stabs can kill a rifter, or any other t1 frig for that matter (My results). So, BCII's don't help too much. A pair of BCS IIs inc...
- by Gartel Reiman - at 2009.05.21 16:41:00
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28. Rifter vs Caracal - Is there a ôreasonableö way for the Rifter to win? - in Warfare & Tactics [original thread]
Originally by: McKosh Roger that- thanks for the input you guys. I think what I need to do in the next week or so to have a better chance. In fact it might be an interesting test to have your corpmate put together a Heavy Missile, and H...
- by Gartel Reiman - at 2009.05.21 00:38:00
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29. Cali Carrier - in Warfare & Tactics [original thread]
Edited by: Gartel Reiman on 09/04/2009 13:44:52 Originally by: Irida Mershkov Originally by: Intigo Originally by: Dark Soldat If you have to ask, you dont need it. Pretty much this. Carriers are awesome if used p...
- by Gartel Reiman - at 2009.04.09 13:42:00
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30. Battleships and Escort Duty - in Warfare & Tactics [original thread]
Originally by: Titus Loken r u saying low sec mining is not worth the effort or risk? Pretty much, yeah. Though this is very very easy for you to check yourself - have a look at mineral prices on the market and convert that into ISK/m^3...
- by Gartel Reiman - at 2009.03.29 01:13:00
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31. Ransom demand ethics? - in Warfare & Tactics [original thread]
Originally by: Louis deGuerre Lol, all this talk about 'honest pirates' The pirate's options : 1. Pay Ransom, be allowed to leave, pirate gets say $20M isk 2. Pay Ransom, get blown to bits and perhaps podded anyways, pirate gets say $20M ...
- by Gartel Reiman - at 2009.03.27 00:53:00
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32. Can't PVP without loads of SP myth - in Warfare & Tactics [original thread]
Originally by: Lola Fang Originally by: Vincent Death My first ever kill was in a Condor without tackle. How did you stop them warping off? You'd be surprised how sometimes people just don't even try to warp out, especially i...
- by Gartel Reiman - at 2009.03.19 13:53:00
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33. Can't PVP without loads of SP myth - in Warfare & Tactics [original thread]
Originally by: Seraph Castillon And you may say: "Pick your fights". But if you start thinking realisticly you'll know that you don't always have that option. I'd challenge that assertion. If you're in a frigate (which if we're talking ...
- by Gartel Reiman - at 2009.03.19 13:48:00
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34. How to kill Arch Angel Rat - in Warfare & Tactics [original thread]
Originally by: o0Layana0o My 220mm AC and T1 Valkyrie cannot touch them at all. Medium guns and medium drones are balanced to fire against cruisers, and consequently aren't really supposed to work against frigates, even with a single ...
- by Gartel Reiman - at 2009.03.19 13:29:00
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35. Heavy missile damage - in Warfare & Tactics [original thread]
Originally by: Vampasha Originally by: foobarx If you look in the log it should identify the weapon as a missile group. Also, the sig radius thing is pretty important - you'll take a lot more damage when your MWD is running. An aft...
- by Gartel Reiman - at 2009.03.17 18:41:00
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36. PvP questions - in Warfare & Tactics [original thread]
Originally by: Roland Deschaines New speed tanking question: I perfectly understand how you will speed tank missiles, simply go fast. However, with turrets, if you follow the formula stated at http://wiki.eve-id.net/Tracking, using an MWD ...
- by Gartel Reiman - at 2009.03.17 18:23:00
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37. PVE and PVP - in Warfare & Tactics [original thread]
Originally by: thrall intaci am i the only one who thiks that people should have the option to acually choose wether they wan¦t to be a PVP player or PVE?? I don't think anyone that "gets" EVE shares your view. EVE is good because of ...
- by Gartel Reiman - at 2009.03.17 13:53:00
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38. Active / passive - in Warfare & Tactics [original thread]
In Minmatar ships, people will often go for the fourth option - the Rupture, Hurricane and Tempest all lend themselves well to fitting neuts in the utility highslots. Generally, in a 1-vs-1 fight, a decent dual-rep setup should be able to beat a ...
- by Gartel Reiman - at 2009.03.17 13:43:00
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39. Heavy missile damage - in Warfare & Tactics [original thread]
Originally by: LAZEL Negative. An intercepter has already the lowest sig and highest speed you can pretty much naturally reach. An AB makes them take almost nothing from sizeable missiles. Turning on the WMD takes off a huge chunk of that ...
- by Gartel Reiman - at 2009.03.17 13:24:00
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40. war dec question? - in Warfare & Tactics [original thread]
My understanding is that it works as Carniflex describes. Specifically, if you declare war and then retract it three minutes later, you will have a three minute window 24 hours later during which you can attack those targets. (And of course, for a...
- by Gartel Reiman - at 2009.03.16 13:55:00
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